About the Random Kingdom Name Generator
Each result joins one of ten political titles to one of eighty invented place names, giving eight hundred realms without a single one being reused from an existing setting. The title matters more than writers expect: a Duchy implies a liege somewhere above it, a Free State implies a war that ended well, and a Protectorate implies one that did not. Choosing among them seeds a political map before you have drawn a single border.
The place names are built from the sound patterns English fantasy readers already parse, Anglo Saxon compounds like Oakenreach and Blackfen next to smoother forms like Caladris and Vaeloria. Mixing the two registers on one map suggests two different founding cultures, which is a cheap way to make a continent feel older than the campaign that visits it.
Nothing here is taken from a published game or novel, so the names are free to use in your own work. Roll five for neighbours who might plausibly be at war, then give each one a capital using the Random Environment Generator for terrain and a threat from the Random Monster Generator for the borderlands.
How to use
- Pick how many realms you need, five gives a small map of neighbours.
- Press Generate to combine a political title with a place name.
- Reroll any name that clashes with something already in your setting.
- Copy the list into your world document or download it for later.
Common questions
- How many kingdom names are possible?
- Ten titles across eighty place names give eight hundred distinct realms before anything repeats.
- Are the names taken from real settings?
- No, all eighty place names were written for this generator and do not come from a published book or game.
- What is the difference between the titles?
- They imply different politics. A Duchy answers to a crown, a Free State answers to nobody, and a Protectorate answers to a larger power.
- Can I use them commercially?
- Yes. Invented place names of this kind carry no restrictions, so put them straight into your map or module.