Random Town Generator

Get an invented town name with a short description of what the place is like and how it makes its living.

Towns1 generated
  1. Vellamoor, a moorland town reached by a single road
Runs locally in your browser

About the Random Town Generator

Each of the seventy five entries pairs a made up town name with a single clause that gives the settlement a reason to exist: "Copperkiln, a former mining town rebuilt around its foundry" or "Westfen, a reed town built on wooden stilts". The name and the description are stored together as one line, so the trade always matches the place rather than being bolted on at random.

The names are built from the elements that real settlement names use, which is why they sound plausible even though none of them exists. You will see water words such as mere, beck, ford and haven, landscape words such as hollow, combe, ridge, moor and vale, and plant or animal words such as bramble, elder, rook and kestrel. No entry copies a real town, so nothing here carries a real address, a real postcode or a real population to get wrong.

Game masters use the draw to fill in a map between the places the players already know, novelists use it when a character has to come from somewhere, and teachers use it to seed a geography or creative writing exercise. Draw five with repeats off to populate a road, then give the towns rulers and neighbours with the Random Kingdom Name Generator. If you need real world places instead, the Random City Generator draws from actual cities.

How to use

  1. Press Generate for a single town, or raise How many towns to map out a region.
  2. Leave No repeats ticked so no two towns on your map share a name.
  3. Reroll until a name suits the tone of your setting, then copy the line into your notes.

Common questions

Are these real towns?
No, every name is invented. That is deliberate, so you can use them in fiction without inheriting a real place and its history.
Why does each result include a description?
The name and the description are stored as one line so the trade, landscape and mood always match the town instead of being drawn separately.
Will the same town come up twice?
Not while No repeats is ticked. With it unticked the generator may reuse a town to reach a larger count.
Do the names suit a fantasy setting?
Yes. They use the same word roots as old settlement names, so they fit medieval fantasy as easily as a rural contemporary story.