Villager Name Generator

Name the whole village at once, with rustic surnames, a trade for each face and a home settlement if you need one.

Villager names8 generated
  1. Elsbet Underbough
  2. Hobb Orchardson
  3. Pell Lambfoot
  4. Bram Meadowgate
  5. Calla Clovermead
  6. Maeve Shepherdly
  7. Wren Marshbury
  8. Isolde Clovermead
Runs locally in your browser

About the Villager Name Generator

Sixty five short given names, fifty surnames, forty five trades and forty village names sit behind the button. The given names are clipped and friendly, Merrin, Hobb, Tilda, Kip, the kind that fit above a market stall. Surnames are built from farm and craft words the way real occupational surnames were: Barleycorn, Kettlebrook, Thatchbury, Wheatstalk. Trades stay in the pre industrial range, so you get a Ratcatcher and a Charcoal Burner alongside the baker and the miller.

The trade style is the one most people want, because "Fenna the Beekeeper" is already a quest hook, a shop and a personality. Village names use the same doubled word pattern as the surnames but end in landscape words such as fen, hollow, mere and brook, which keeps a settlement sounding like somewhere you could walk to. Every part is drawn independently, so nobody is tied to one trade or one village and you can reroll a single detail by generating again.

Game masters use this to populate a hamlet between sessions, and cozy game players use it to name a town roster without repeating themselves by the tenth resident. For the warriors and rulers who visit that village, the Random Kingdom Name Generator and the Wizard Name Generator take over, and the Random Job Generator handles modern occupations when your setting is not medieval at all.

How to use

  1. Choose whether you want a plain name, a trade, a village, or all three.
  2. Set the count to match how many residents your settlement needs.
  3. Generate, then reroll any line you do not like by pressing the button again.
  4. Download the list as a text file to keep alongside your campaign notes.

Common questions

Are these names from a particular game?
No, they were written from scratch for this page, so they carry no character from any published game or book.
Do the trades match a medieval village?
Yes, the list sticks to work that existed before industry: thatching, coopering, tanning, milling, charcoal burning and the rest.
How many villagers can I generate at once?
Up to 150 in a single run, which is more than most settlements need in a campaign.
Can I get only the trade without a name?
Not directly, but you can generate the name and trade style and delete the names, or use the job generator for a bare occupation list.